

Refer to "Attribute Values" below for how to fine-tune your character. More often used for rough estimations or by people who are more worried about their characters physical appearance. The body type triangle can be used to quickly alter your attribute values.

Refer to the "Attributes Values" section below for additional information. Changing your age will apply "age modifiers" and impact your attribute values. You can choose any age between 20-50 years. Any character can be used except for spaces. Your character name can be between 1-20 characters. Can you make it as a solo player, or will you need a friend to do something you cannot? From age, race, and physique, to how well you handle weapons and what you can build. A character's starting perks are just that: what he or she starts with, not necessarily what he or she will need to be or do as the campaign goes along.The character creation menu is a complex interface that will allow you to completely customize who you are as a player on SCUM island.Įvery aspect of your character will influence how you play. The preset classes can help you avoid those mistakes, though each can still be further customized.Īs you level up, the same rules apply, so you can theoretically end up with a high-level character that plays against the type of what you started with. For example, you could pour all your starting Ability points into Two-Handed Weapons, but then only run around with a dagger and a shield. However, the possibilities also mean you can theoretically break your game before it begins. Naturally you can go with the basic route of a melee fighter backed up with a healer, or a wizard who does massive damage backed by a sneaky rogue who backstabs everyone. It is in your best interest to create your first two characters in such a way that they complement each other.


All that matters is whether you're applying points to the areas that work for your playstyle. However, if you are customizing, the class you choose is actually meaningless. Abilities, Talents, and Skills all have prerequisites, thus introducing the balance. If you're a veteran of role-playing games or desire control, you can customize every aspect of your characters. Your characters can be assigned a class from a list of eleven Preset Classes, but these classes are merely presets to the myriad of skills, talents, and spells you can assign. When you first start a new game, you are tasked to create your first two characters, both in appearance and starting skills. Character creation in D:OS can be a fairly long and involved process if you choose.
